Everything you need to know about competing in STRIFE. From submitting your first character application to climbing the rankings, booking shows, and managing championships — it's all here.
STRIFE is a text-based eWrestling federation. Members — called Handlers — create and roleplay as professional wrestling characters competing for titles, storyline dominance, and bragging rights. Results are determined by a combination of written roleplay quality (scored by peers), character attributes, move selection, and a match simulation engine.
The platform has three user roles:
The base role. You create and manage your character(s), write roleplays, score opponents, and participate in storylines.
Handles the creative side of operations. Creates shows, schedules matches, manages angles and storylines.
Full access. Reviews applications, awards championships, manages site settings, generates character art.
Click Join STRIFE in the top-right of any public page. Enter your desired username, email address, and a password. Usernames are public-facing and shown alongside all of your activity. You are assigned the Handler role by default.
Use the Sign In link in the nav. After authenticating you will be redirected to your Dashboard.
The dashboard is your personal command centre. It shows your active characters, your upcoming matches with submission deadlines, recent notifications, and quick links to everything you need.
The left sidebar (visible after login) contains links to every section relevant to your role. Public pages — Roster, Shows, Roleplays, Angles, Championships, Forums — are accessible to anyone, logged in or not.
Navigate to Apply for Character in the sidebar. You may have a maximum of 2 active characters at any time. You may also only have one pending application waiting for review at once.
The application form requires:
Once your application is approved, your character is created in Building status. You must complete the build before your character can be scheduled in matches. Go to your character page and click Complete Build.
You must select moves from each pool:
| Pool | Picks | Notes |
|---|---|---|
| Basic | 5 | Generic moves available to all archetypes |
| Class | 10–12 | Archetype-specific moves (technical & submission get 12) |
| Universal | 3 | Cross-archetype moves available to everyone |
| Signature | 2–3 | Minimum 2 required; up to 3 |
| Finisher | 1 | Your primary finishing move |
| Backup Finisher | 0–1 | Optional secondary finisher |
Characters start with archetype-based attribute values and earn unspent points over time (awarded by admins). Go to your character page → Attributes to distribute them.
The nine attributes are:
If you want to free up a character slot or simply end a character's career, navigate to their profile and select Retire Character. This is permanent — the character moves to Retired status and cannot be reactivated. Their record (wins/losses/draws) is preserved.
When a match is scheduled against your character, a submission deadline will be set. Before that deadline, navigate to the match page and click Submit Roleplay.
You choose a type:
Each submission needs a title and the main content body. Word count is tracked automatically. Only your most recent submission counts for scoring — you can edit and resubmit before the deadline.
After the submission deadline passes, the match moves to Scoring status. Both handlers then score each other's roleplays across five dimensions, each rated 1–10:
| Dimension | What to Consider |
|---|---|
| Creativity | Originality of concept, storytelling approach, and use of character voice |
| Character Consistency | How well the content aligns with the established character personality and history |
| Entertainment Value | How engaging and compelling the content is to read |
| Storyline Advancement | How meaningfully the content moves current angles or narratives forward |
| Writing Quality | Technical quality of prose, structure, pacing, and presentation |
You may also leave optional written feedback. Your average score (mean of 5 dimensions) is recorded and fed into the match simulation engine. Higher scoring roleplays improve your character's statistical advantage heading into the match.
All submitted roleplays are visible at /roleplays. You can read any handler's work at any time. Each roleplay detail page shows the match context, show it belongs to, and the character who submitted it.
Bookers may mark a match as Predetermined. In this case, the winner is selected by the booker for storyline purposes rather than being determined by the simulation engine and scores. Handlers are not informed of the predetermined result in advance.
An angle is an ongoing storyline or feud involving one or more characters. Angles give context to matches, provide direction for roleplays, and build toward climactic events.
Any handler can propose an angle from /angles/propose. You provide:
The angle starts in Proposed status and requires admin/booker approval to become Active.
Beyond matches, shows can include Segments — non-match content assigned to specific characters:
If your character is assigned to a segment on a published show, a link will appear on the show page allowing you to submit your content before the deadline.
STRIFE currently features three championships:
The Championships page shows current holders, reign length, and historical reigns. Championship matches are scheduled by bookers and marked with a title match indicator on the show card. Titles are awarded by admins after a match is completed.
The forums are organised into boards. Each board has a slug used in the URL (e.g. /forums/general). Boards are created and managed by admins.
Inside any board, click New Thread. Enter a title and your opening post content. Your post will be attributed to your username.
Open any thread and use the reply form at the bottom. All posts are attributed to your account.
You can edit or delete any of your own posts. Edited posts show an "edited" indicator. Admins and bookers can delete any post.
For private one-on-one or group conversations, use Messages in the sidebar. Direct messages are private between participants and not visible to other users or admins.
The Booker HQ (/booker) is your at-a-glance operational overview. It surfaces:
Go to Shows in the Booking section of the sidebar → New Show. Fill in:
After creation, open the show detail page to add matches and segments to the card, then click Publish to make it visible to handlers. Mark as Complete after all matches are simulated.
Under Matches → New Match. Select two characters from the active roster, give the match a title, set a submission deadline, choose the match type, and optionally mark it as predetermined. Once created, add it to a show card from the show detail page.
After the scoring phase, open the match detail page and click Simulate Match. The engine calculates a result based on:
The engine generates a written match narrative and a result summary. Win/loss records are updated automatically.
Under Angles in the Booking section, you can:
The admin panel (/admin) shows high-level federation statistics: pending applications, total registered users, active handlers, and active characters.
All pending character applications appear under Applications. Click any application to read the full submission. You can:
Create new championships (singles or tag team), manage current holders, and award titles after a championship match is completed. Awarding a title to a new character automatically closes the previous champion's reign and creates a new one.
Navigate to Character Art in the Administration section. Select a character and either:
The generated or uploaded art appears on the character's public profile page.
Commentators are AI personality profiles used during match simulation. Each has a name and a Personality Prompt — a natural-language description of how they commentate (e.g. "enthusiastic play-by-play announcer with technical knowledge and dry wit"). Multiple commentators can be assigned to a show.
Global configuration values managed as key-value pairs. Used to configure federation-wide parameters that affect match simulation and scoring.
All attributes start at 30. Each archetype gives two attributes a boosted starting value of 50:
| Archetype | Boosted Attributes | Style |
|---|---|---|
| Powerhouse | Strength + Durability | Big move damage dealer who can absorb punishment |
| Brawler | Strength + Stamina | Hard-hitting grinder who wears opponents down |
| Technical | Psychology + Counter Ability | Clinical wrestler who counters and outwits opponents |
| High Flyer | Agility + Stamina | Fast aerial specialist; high ceiling, lower durability |
| Submission | Submission Resistance + Psychology | Submission specialist who wears down and traps opponents |
| Hardcore | Durability + Strength | Weapon-focused brawler built to survive extreme conditions |
When a match is simulated, the engine weighs several factors to determine a winner:
You automatically receive notifications for the following events:
Questions or issues? Post in the General Discussion forum or contact a staff member via direct message.
STRIFE Combat, Inc. — All rights reserved.