Handler: jcbarr
3
Wins
0
Losses
0
Draws
Lacey Drummond would like you to know that she doesn't start fights. She does, however, finish them, and she is very good at it, and if you're going to be pedantic about the sequence of events you probably shouldn't have said whatever you said. She is a brawler in the purest sense — no system, no strategy, just the very clear intention of hitting you harder than you hit her and continuing that project until the situation resolves in her favour. This turns out to be surprisingly effective in a professional context, partly because she has tremendous pain tolerance and partly because she hits remarkably hard for a person who has never, to anyone's knowledge, touched a barbell. 'Last Call' is both a reference to her finishing move and a biographical fact: Lacey has closed more bars than most wrestlers have visited. She is a face by crowd default because she is loud and real and funny in a way that broad, genuine, uncomplicatedly entertaining, and the sort of person that crowds want to win because she seems like she'd buy them a drink afterward. She probably would. She has been kicked out of one STRIFE pre-show production meeting. She considers this low.
Affects damage output of power-based moves
Affects speed, evasion, and aerial move effectiveness
Affects performance degradation over match length
Affects crowd interaction and promo-based match modifiers
Affects bonus multipliers from pre-match roleplay scoring
Affects match pacing decisions and comeback mechanics
Affects damage received from physical strikes and slams
Passive reduction of damage from counter-able move types
Passive reduction of effectiveness of submission holds
Finisher
Signature Moves
Class Moves
Universal Moves
Basic Moves
A rolling, anthemic rock track — guitars and drums and something that sounds like it belongs in a pub at midnight when everyone has decided to stay for one more. It is loud, immediately. Lacey comes through the curtain with both arms raised and a grin that takes up approximately half her face. She goes down the ramp fast, slapping hands, pointing at signs, saying things to the crowd that the cameras cannot quite pick up but that clearly land, judging by the reactions. She is conducting the whole section of the arena like a very unqualified conductor. The plaits are already slightly undone. At ringside she stops, pulls a small hip flask from the denim vest pocket, takes a sip, holds it up to the crowd, gets a reaction, and then tucks it back in and rolls into the ring under the bottom rope. She gets up, pulls off the vest, throws it into the crowd — it's caught every time, she has an inexhaustible supply — and stands in the centre of the ring with her hands on her hips, already breathing with the elevated relaxed rhythm of someone who is exactly where they want to be.
Lacey Drummond is from Dundee, which she will tell you is relevant context. She grew up above her gran's pub, which she will tell you is more relevant context. Her first fight was at age nine, with a boy two years older who had said something about her gran's establishment that was both inaccurate and unkind. She won. The second fight was at eleven. The pattern continued. Wrestling found her at seventeen through a women's wrestling show that came through Dundee on a regional tour and needed a local volunteer for a fan demonstration spot. Lacey, who had wandered in because her mate had tickets, ended up on the mat for four minutes, did not tap, and was handed a card by one of the wrestlers on her way out. She rang the number the following week. She trained hard, worked harder, and built a reputation on the Scottish and northern English circuit as someone who could be trusted to have a physical, credible match and leave the audience entertained regardless of the outcome. Promoters liked her. Opponents respected her. Occasionally a promoter tried to soften her style and she explained, politely, that her style was the product. She came to STRIFE on the recommendation of two people she'd had particularly good matches with. She arrived on her first day with a holdall and a bottle of Irn-Bru and asked where the locker room was.
